Monday, 27 April 2015

Final Submission

This is my Final submission for the unit.  Overall I am happy with how it turned out!











Youtube Video of the level In motion :)

https://www.youtube.com/watch?v=bWgP6Ng4Vos&feature=youtu.be
- May need time to process



Using Symmetry I was able to quickly make more assets without having to worry about Re-unwrapping the models, as symmetry keeps the previous unwraps in relation.

Some additional pipes.  Note: the second image polycount is NOT accurate -  The cable is isolated.
Materials.


I used crazy bump for the normal  of the pipe.  The textures were composited in photo shop using various different metal types merged together with blend modes.










With the wall texture, I decided to not add a normal map. I tried it but no matter how soft the normal was, It just did not fit the scene and made everything look far older then I wanted.

Sunday, 26 April 2015

Bunch of the scene now textured. Ill put screens of the material blueprints up soon.
 I have also finally got a good idea of the lighting scheme I am going for.


Saturday, 25 April 2015






Scene at the moment. Still a lot to do but I am starting to get where I want.  Might revisit the textures If I have some time.



Finally got crazy bump working.  First mesh Textured