Wednesday, 25 March 2015


Fixing some texture/uvwmap problems



All the other wall pieces where uvw'd with a flat plane map.

Sunday, 1 March 2015


I have worked on a few modular pieces. they are all setup to match the grid in max/unreal perfectly and all intersect without seems or additional errors.

Monday, 26 January 2015

Revision of floor model.

I decided to go back and create a slightly more complicated modular floor model. The total polycount not including the grating is about 2400 polygons. I intend to render out the grating itself and should manage to fit the texture onto a selection of planes that total around 20-25 polygons.