I have put an alphamap/glass texture on a portion to create a window. this will be the focal area of the room so having a window here makes sense.
Tuesday, 14 April 2015
Thursday, 2 April 2015
Level Update
Tuesday, 31 March 2015
Building the level
Wednesday, 25 March 2015
Fixing some texture/uvwmap problems
All the other wall pieces where uvw'd with a flat plane map.
Sunday, 1 March 2015
I have worked on a few modular pieces. they are all setup to match the grid in max/unreal perfectly and all intersect without seems or additional errors.