Jesse Squire: 3D Game Assets blog

Monday, 26 January 2015

Revision of floor model.

I decided to go back and create a slightly more complicated modular floor model. The total polycount not including the grating is about 2400 polygons. I intend to render out the grating itself and should manage to fit the texture onto a selection of planes that total around 20-25 polygons.

Posted by JesseD at 01:28 No comments:
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Thursday, 18 December 2014


Posted by JesseD at 01:10 No comments:
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Posted by JesseD at 01:10 No comments:
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Posted by JesseD at 01:09 No comments:
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Blog Archive

  • ▼  2015 (17)
    • ▼  April (12)
      • Final Submission
      • Using Symmetry I was able to quickly make mo...
      • Some additional pipes.  Note: the second imag...
      • Materials. I used crazy bump for the normal  of ...
      • Bunch of the scene now textured. Ill put screens o...
      • Scene at the moment. Still a lot to do but ...
      • Finally got crazy bump working.  First mesh Te...
      • HighPoly to low poly model.  I needed to fill my s...
      • Finished The overal lighting of the scene...
      • I have put an alphamap/glass texture on a po...
      • Level Update
    • ►  March (4)
    • ►  January (1)
  • ►  2014 (3)
    • ►  December (3)
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