Wednesday, 22 April 2015

HighPoly to low poly model.  I needed to fill my scene as it felt quite empty so I have started making additional assets.





I have also decided to go slightly darker with a artstyle of the textures. Something along the lines of fallout, evil within or deadspace.


Monday, 20 April 2015



Finished The overal lighting of the scene. I have added a few partical effects which worked fairly well overall.  I have also brought in the floor texture (all normals) and now that all the base models/normals are done (to be uploaded soon) I will start working on the textures themselves.

Friday, 17 April 2015


I have put an alphamap/glass texture on a portion to create a window. this will be the focal area of the room so having a window here makes sense.

Wednesday, 25 March 2015


Fixing some texture/uvwmap problems



All the other wall pieces where uvw'd with a flat plane map.